The Cyprus Neuroscience & Technology Institute currently operates the following Laboratories (Labs):
The New Media Lab focuses its work on relations between human and computer, development of new learning theories as well as integration of mobile technologies into education. The Lab capitalizes on projects such as CyberEthics, Inetrisks, EUKIDSONLINE, SimSafety and MobLang for the collection of data.
The Video Game Psychophysiology Lab uses a human-computer interaction recording facility to investigate the interaction between video-game play and the psychological state of the gamer, through monitoring a number of physiological measures such as (i.e., heart-rate, respiration, blood pressure, ventilation, and forehead muscle conductivity).
The lab is among very few world-wide which aspire to tackle the question of whether video games psychologically affect the gamer, by monitoring in real time a number of physiological, facial and neurophysiological measures while engaging in violent video games. It will shed light on whether extensive video game play causes cognitive and behavioral changes, and will also establish which personality-types are at risk.
Complex Systems Sciences Lab
This Lab operates since 2005 with aim the further development of the science of dialogic design.
The Special Needs Lab :
Dr. Laouris heads a research group of 5-10 scientists which conducts research in the area of learning through computers. The research techniques take advantage of modern multimedia and video-game technologies. The focus is in the development of diagnosis and support systems for children with special needs and dyslexia.
The Dyslexia Group is organizing every year an international seminar at the University of Cyprus. The most important project runs under the code name: MAPS (Mental Attributes Profiling Systems), and aims to measure, monitor and develop specific mental attributes, relevant to education.
For more information, please visit the MAPS section and Hibernation section.